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Tuesday, June 15, 2010

Deity: Flargon the Traveler, part II

(My first issue with Blogger, could not make this all one post?  Oh well!)

At the NTRPG convention, I had a great time playing in the Mythrus Tower events using the Swords and Wizardry rules.  I played five of the six sessions, 4.5 sessions really, my alarm clock in the room was broken and the little sleep from driving and playing caught up with me on Saturday morning.  I rolled up a Cleric at the first session, and I made it through all five sessions and got out alive.  This is the deity I made up for Werner Mounte, cleric of Flargon the Traveller.

Flargon
Lesser Deity
Flargon the Traveller, The Lone Walker
Alignment:  Neutral
Worshipers Alignments:   Lawful, Neutral
Typical Worshipers:  Bards, Caravan workers, explorers, anyone in need of safe travel or passage
Holy Symbol:  A small wooden wagon wheel worn as a pendant
Spheres of Influence:  Travellers, Safe passage, exploration

Flargon appears as a middle age man, with tanned travel weary skin and rough beard.  Dressed in simple brown robes and sandals, a knotted rope at his waist for a belt, he also always has a staff or 'Walkin Stick'. 

Many people even not devoted to Flargon will invoke his name while on the road or in a particularly harry situation while travelling.  Many roadside camps and caves have a small shrine to the god, thought to help in providing a safe and restful night on the road.  There are no permanent churches or holy lands to his followers, they do not stay in one place long enough that a simple shrine in a clearing or old ruins would suffice.

Clerics of Flargon often dress in travel stained brown robes, and the quarterstaff or walking stick is their "holy" weapon.  These clerics explore and travel constantly, helping those in need and keeping the roads safe for the itinerant.  They are also known to leave camps better than they found them, stacking extra wood, clearing brush, etc.  These men seek knowledge and enlightenment through travel and exploration, seeing the wonders of the world and seeking communication with cultures other than ones own.

Deity: Flargon the Traveler

Up with the sun, gone with the wind
She always said I was lazy
Leavin' my home, leavin' my friends
Runnin' when things get too crazy
Out to the road, out 'neath the stars
Feelin' the breeze, passin' the bars


Women have come, women have gone
Everyone tryin' to cage me
Oh, some were so sweet, I barely got free
Others they only enrage me
Sometimes at night, I see their faces
I feel the traces they've left on my soul
Those are the memories that make me a wealthy soul
Those are the memories that make me a wealthy soul


Travelin' man, love when I can
Turn in my hand 'cause I'm goin' on
Oh, travelin' man, love when I can
But sooner or later I'm goin' on, yea
Travelin man

Tuesday, June 8, 2010

Jason Braun LL Original Cover Art



At the NTRPG con this weekend, I got to meet Jason Braun ( http://www.jasonbraun.com ) an artist that has done many "Old School" art pieces for various people.  Good stuff too, IMHO.   Jason is a great guy, very nice, and humble too!  Wish I could have done some gaming with him but we were not in any of the same games. 

I was at his vendor booth checking out his great art, and I saw the piece above on the wall, with a sales tag!  Now if you are new to Labyrinth Lord, like at about the time that Advanced Edition Companion was released, you may not know about the older covers.  This was the cover of the second or third release, the black and purple book that preceded the new black and white Steve Zieser cover (which is also great, I might add).  THAT book and this cover was the one that I found that got me getting back into the older games, down the path of retro clones, Ebay, and all other things that the OSR seems to make people do.

Needless to say, I had a little money burning a hole in my pocket (Hey, I saved for months just for some cash to blow at the con.  That is sorta sad since I spent only around 200 dollars on modules, rule books, a lunch with Marshall and Scalydemon, a Swords and Wizardy T-shirt, and the art; I'm not rolling in the dough needless to say).  I am now the owner of this, the original cover piece Jason did for the LL rule book!

Excited?  You bet!  Pretty cool to own a piece that "hooked" me.  Looking at it, it just makes me think about the fun that can be had with RPG's.  It has a story.  Alexandra the Elf and Niles the Halfling are featured in the rule book examples.  Is this them?  What is beyond the arch way besides more pig faced Orcs?  Only two party members left?  What happened to the rest?  And most importantly, what kind of a sadistic bastard of a DM drops a spider down on a poor Halfling and Elf already up to their armpits in Orcs??  :)

Now, Jason not only sold me that, but he also gave me the original sketch:


The original Ink:


And a "fix" ink that I will explain below:



As to the "fix" picture above of Alexandra's face, if you look closely at the ink and also the pencil sketch, you will see...well...there is no other way to put it.  She got hit by the ugly stick.  Or a shovel.  Right in the face. Hard.  ;) 

Jason explained that after it was done, and after he had sent the art to Dan Proctor of Goblinoid Games, that he noticed the little issue with her mug.  Dan, being the good guy he is, didn't mention it and perhaps was going to use it as it was (Might have to ask Dan).  The "fix" ink was used to overlay the old, and make her look more like a decent looking Elf female.  :)  You can see that in the final piece at the top.

I am just pleased that he had it up on his vendor "wall", and that I had that little bit of scratch left over to buy it with.

Tuesday, May 25, 2010

NTRPG Con!



This is only a little over a week away, and I am pretty pumped about going.  I have signed up for a lot of Swords and Wizardry and a Expert game with Steve Winter as the DM.  I am expecting much fun to be had!

Now one thing that I have to admit, I have NEVER played an RPG at a convention.  Blasphemy?  Perhaps!  I only started going to conventions to play miniature war games about 8 years ago, competitive tournaments and friendly fun games.  RPG's were always reserved for the game group only.

This may be because I always assumed that games at conventions were competitive!  I thought everyone was scored and there was a "winner" and then of course "the losers".  I did not want my RPG to be scored and graded.  I thought that would ruin the game!

Of course now I know differently, that not all, even most, are NOT competitive point graded games.  This makes me a very happy dude!  :) 

I am counting the days, and plan on cruzin on into Dallas sometime Thursday afternoon, in time to get settled and play the first session.

Friday, May 21, 2010

Player (Edgar Oakenshaft) session 8 report!

Last Saturday, the party managed to administer Prison Justice to a few bullies trying to pick on a small guy who was just trying to make a living, a ‘professional’ living.  Score one for Abner’s Drop Shot to the Neck.  His PooFlinging skills translated into double rations in jail.  However, it did not carry over into Dolmvay’s Noble houses proper.  After a short hearing that led us to believe we could be cleared of our entanglement with the Harbor Master, we went out and about in the great city of Dolmvay.  Completely shot down by the Reztum cousin who towered over him in stature, Abner went looking for a wife at the One Eyed Crow.  There we were to meet with our old friend Gustav during the next day’s lunch rush. 

It was our first night out after our jail time, bards and adventurers were packing the Crow’s tables, all of us served by the all female staff working the Crow.  Dinkle kept wanting to carouse, but lost his mojo when we found out that rooms here at the Crow were 6 gold a night.  Good thing Onyx is paying for all of this.  Enter Morgan, the female warrior struck up a conversation with Abner, and before he knew it, he was hooked.  She had muscles and muscles over muscles, blond hair and a killer sword.  He never had a chance.  She joined us when we were accosted by a messenger of dubious intentions. 

Summoned into a private room, we were introduced to the Dolmvay’s Thieves Guild Master.  He had a proposition for us.  In return for some information on the Golden Axe’s whereabouts and perhaps a way to discover important details of how they work in this big city, the Thieves Guild wanted us to do some wetwork for them.  Apparently, a major relic was stolen from the Temple of Glynis,…WITHOUT the Guild’s approval or knowledge.  No self-respecting Guild Master could let that go without some type of action.  In order to save face, and keep others from trying the same type of insulting acts of thievery without Thieves’ Guild consent, this Guild Master wanted us to recover the relic and return it to the Temple of Glynis before it became public. 

What a conundrum, agreeing to work for the Thieves Guild, in return for some much needed information on the Golden Axe.  Hmmmm.  Edgar and Edward were stuck.  However, Abner, still blowing happy bubbles with Morgan standing next to him, had a great plan!  Deny working with the Thieves Guild, but go behind their back, using Glynis as a proxy to get some parole relief to allow the party to leave the city proper, and get back the relic.  We could not leave town yet as a condition of our early release.  Genius!  So, armed with Abner’s plan, we ticked off the Guild, told them to pound sand, and went to the Temple of Glynis and laid it all on the table.  The Plan:  Have Glynis talk to the Dolmvay authorities, get cleared to go outside of town to the Leather House, and bring back the Bones and Dust relic. 

Hopped up on caffeine, 8 cups O Joe,  and some of the good drink from the One Eyed Crow, Edgar came off a bit strong with the Temple’s high cleric, basically almost ruining their deal to get a good parole.  Maybe it was the mixing of stimulants and liquor, or maybe it was the Big City Lights, Big City Sounds, but Edgar needed a Time Out.  Reason and clarity prevailed.  The party managed to calm Edgar, and talk sense into the Dolmvay authorities to allow them legal right to go out of town and recover the relic.  We left immediately, before it backfired. 

Going half a day’s journey north of town, our newly appointed scout and sneaky guy, Dinkle, led us straight to the scary and terrifying stables of the ruined mansion where the cult of evil and relic were taking residence.  “It must have been Undead, Evil Horses they rode guys,…” Dinkle reported when returning from his scouting of the mansion, “Don’t go into the stables.”  Armed with this knowledge of peril, we instead, stormed the front door.  Blam!  Blam!  Crap, it’s barred.  Ok, off to the side door.  I guess we let em know we were coming. 

Breaking in with a vengeance, Dinkle’s new job of scout and door breaker was certainly emboldening the party.  “Go first Dinkle” was the call of the evening.   Perhaps Dinkle muttered, “Where is my professional help?” a few times, but we all ignored it.  Blasting through the main floor, we encountered Zombies all over.  Covered in runes, the zombies seemed to be tougher than regular zombies.   “BRAINS!” they clamored and shambled toward us expecting a good meal, but strangely, they avoided both OakenShaft brothers like they knew something.  The Thaxon’s said they turned them, but it was never confirmed that the Zombies knew better, and that their hunger would not be slated if they attacked the Judge and Champion. 

Mansion living Area, kitchen, storage; all of the rooms on the main floor were cleared.  Finding a trap door in the corner of the kitchen, they piled the dead zombie bodies, and guard dogs, to prevent escape from the cellar, and then headed upstairs to find even more zombies.  Again, after killing several more zombies, we encountered a very obvious runed trap on a door.  Without our Professional, we employed the next best thing.  Throw a Zombie body at it, and let that take whatever, ‘curse’ was in store for us.  BLAM!  The body and guts flew everywhere, but in the end, the trap was de-trapped.  We found a laboratory where the Rune Cleric raised the zombies.  Nasty.  Several Magical things, some more Evil things, some platinum and a few other things were found.  LOOT!  Plus the third indoor crapper in the house.  Man, we need to take that technology back to Larm. 

One thing left was to go down into the basement.  A trap door into the Cellar, then a 30 foot ladder into an Evil summoning room we went.  Fearing that the ceremony that we stumbled upon was in danger of getting worse, we, of course, charged right in.  Dinkle moved to the side, to try to flank the magic user, the fighting wall of OakenShafts and Doubleday couple went forward like a wall of death, and supported by ranged fire in Ellinora and Tarran.  We had taken a few wounds in our fighting the zombies, so two of us were fighting on just willpower and guts. 

Dinkle was bobbing and weaving under half health and dealing with henchmen, zombies and a floating mage, Abner was luckily basking in the knowledge that he had Morgan next to him, and that she liked him, and was taking out henchmen left and right.  The brothers went straight for the Evil summoned critter that looked like a scaly Gecko with wings.  Great plan, but it all went to crap.  The slain henchmen from the first wave rose up again with cries of “BRAINS”, by the evil cleric, the critter looked out to our party, went BOO, sending Edgar, Abner running like bunnies, afraid for their own shadow.  Morgan fought on alone, while Edward tried to even the odds by turning the newly risen zombies.  That lasted about 10 seconds until the cleric regained control, and sent them all back after the Judge of Thaxon.  Using his magic powers, the mage levitated up and kept out of reach of Dinkle’s flying forks.  Seeing this new target, Tarran and Ellinora took aim and shot.  The arrows hit, but he could not be harmed in his magical tower, so Ellinora cast her Doves of Death!, only to have it reflected back and knock her to the ground, seemingly slain by her own hand. 

“NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!”  Edgar was crushed.  He had fled from combat, allowed his love to be taken down, and he was still too scared to fight the summoned critter.  Good thing Abner found this chick in Dolmvay.  Morgan decided that enough was enough, her boyfriend was running, her party was disintegrating, and this ugly rat like thing,…was getting too close.  So she killed it.  Fully critting and slaying it in one shot.  Without the blessing of Thaxon from the Judge Edward, the sword would normally have shattered upon the otherworldly being, however, with the blessing of a Just and Judgmental Thaxon, her sword cleaved the critter from top to bottom.  “Now my Abner, take out these underlings and help me fight this cleric!” she cried out in fury. 

So Abner began his whirling dervish of death taking out the last remaining resistance from the followers of this evil cleric.  Edgar, now freed from his feelings of fear, ran to his fallen friend Ellinora, and poured his heart into his ability to restore life, given by Thaxon.  “Come back to me Ellinora.”  Through tears, he saw her eyes open, and then he turned back to fight the cause of this misery.  “You shall be Judged!” 

When he turned, his brother was still fighting toe to toe with the cleric, but Morgan, who had fought so well, was lying down entombed by a Staff of the Snake that the Cleric had taken her out of action with.  Abner was too far away, so Edgar Charged.  Flying over Morgan and swinging with anger and frustration building up, Edgar severed the head from body and flung the corpse backwards and stood over the fallen cleric, and screamed, “How do you like me now?!?!?!” 

Seeing disaster unfold before him, the Mage now tried to flee, but escaping from a charging Dinkle, with his Thaxon blessed Crockpot helm was a hard thing to do.  He was taken down with a Head butt filled with fury.  The Mage fought a bit more, but the ending was never in doubt.  He died under a flurry of blows from almost the entire party.  elbows and swords rising and falling, completely eviscerating the mage. 

Now, to the cleansing.  Burning the zombies, henchmen, and of course the ringleaders, the party left the now destroyed mansion with some additional loot and goodies.  A relic to return to Glynis, more gold to deposit into Blackstone banks, and one other surprise. 

The stables were not occupied by undead horses, or critters from another plane of existence.  (Dinkle said they must have fled when we were inside the house.)  But normal horses in which the party packed their new loot onto, and would use to return to town.  Edgar also found that in the far corner, was a horse with no equal.  Standing immense in the last stall, empathically calling out in fear of his former master mistreating him, “StormCloud” answered Edgar’s will.  “I now have a mount fit for a Champion of Thaxon.  If only ‘Le Longue Lance’, Ser Dontes, could see me now.  My old Mentor told me that when I found my lifelong horse, it would be like no other feeling.  He did not lie.” 

We returned to town, victors of a sort.  Returned the Relic to the Temple of Glynis, and in their thanks, they healed us and restored us to full strength.  Now, we spend some much needed time to rest in the luxurious rooms of the One Eyed Crow.  A good shave, bath and meal is in order.  It will be a short rest, but sound.  We meet with Gustav at midday to learn what he knows of the Golden Axe.  We now need to be alert because we have angered the Thieves Guild, and even though we expect the best, we still need our final freedom from Dolmvay for the charges stemming from our dealings with the Harbor Master.  One thing that makes Dinkle’s eyes glitter with joy is a map he received from his friend in Dolmvay.  It supposedly held Buried Treasure!  Would a Pirate resist, perhaps he would not even try,….

Dinkle begins to daydream of an actual ship, with sails, and not lodge-poles or wheels, sailing the open seas, and he in the highest crows nest ever, with his fine “Guido’s Fine Trinkets” labeled telescope, and the wind in his hairy feet, spanning the horizon looking for a lost island in the wild seas.  Of course, he has a map. 

A good time was had by all, and I think the Skin is finally gone.  Abner and his new wife Morgan will return to Larm to make a home there for the summer, and perhaps begin the quest for little Doubledays.  We left JB and Blacklung alone in the One Eyed Crow for a night; I hope Onyx can settle the bill without too much difficulty.  We still need to find Malden and Onyx who were to have been here in Dolmvay already after inspecting their business ventures and brewery in Parrish. 

Next Session?  I can’t wait! 

  

Valnwall Campaign, the players! (and NPC's)

Edgar OakenShaft, Paladin and Champion of Thaxon
Edward OakenShaft, Cleric and Judge of Thaxon
Malden Heartsbane, Professional Adventurer (Thief)
Onyx Blackstone, Magic User, Jeweler and Scholar
Maj. Abner Doubleday, Soldier and tactician
Dinkle Fuzzytuckus, Halfling Pirate cook
Anferny, Thief and trouble maker (missing, last seen months ago)
Tunneltike Blacklung, Dwarf of the Rockbreaker clan, ex-miner
J.B., Warrior from distant lands

NPC's

Ellinora, Elf of the Blackwood
Terran, Edgar's squire
Dart, Abner's henchman
Gustav Aerospode, Road Warden
Glynt Teakettle, Gnome Illusionist
Morgan Ironwolf, Fighter and love interest of Abner

Wednesday, May 12, 2010

Session 8 of the Valnwall Campaign is on for this Saturday (After a few mis-steps)

Its on!  After several scheduling snafus that were my fault (Email reading comprehension For The Loss), we are back on track.  I can't wait to see how the players deal with the current challenges.  I better have my "wing it" boots on, I am sure they are going to throw me some curve balls.