Friday, October 8, 2010
Thinking about S&W Whitebox
I have been thinking about S&W Whitebox edition lately. Specifically, I was thinking of how I wish I had a face to face game of this to play in. I still currently play in a 3.5 game (Which I have died TWICE in, and in the past 3 sessions to boot. Who said you can't die in the new editions?) and of course I am running my LL campaign. I also play in a couple online forum games and in a Skype AD&D\LL game as well. Wow, that seems like a lot of gaming now that I put it down in blog land! Of course my LL campaign is only run once a month at best (but all day). The 3.5 game is every other week and on a very steady schedule.
Anyway, here is what I was daydreaming about. A weeknight game, two or three times a month, for a couple hours each session, say like 6:30 to 9 or 9:30. I think that the light rules and freedom of house ruling could make this a perfect system for this type of game. I could see this happening at a game store, and the players would likely rotate in and out, never knowing who would be there each night. Think of those newfangled 4e "D&D Encounters", but with a sandbox game of OD&D\S&W WB goodness. Awesome, right?
The kicker is that I do not want to run it or organize it. :) So it is most likely just me day dreaming, as I doubt I will find anyone local doing anything OSR like. Too bad I am no where near Jimm from The Contemptible Cube of Quazar. His Skull Mountain game sounds like just the thing I am looking for. Good on you Jimm for running it. I am sure there are some appreciative players there in Austin.
Valnwall campaign session 10 recap
**Note possible spoilers for the excellent Matt Finch adventure "The Tower of Mouths" published in Knockspell**
For session 10, we have an excerpt from the Book of Judgments and Guilt, from Thaxon's most holy cleric, Edward Oakenshaft. These are believed to be notes taken during that last expedition to the Tower of Mouths.
For some silly reason our sneaky little git Anferney really needed to find out what was in the door in the sewers.....he REALLY needed to know. (which I found out more later why, will get to that). I was rudely disturbed while studying the teachings of Thaxon by the before mentioned sneaky git asked me for money. I did not ask why I just gave some money to get him out of my hair so I could finish my studies. He comes back from what ever he was doing and this is where the excitement starts. THE DOOR I HAVE TO GO TO THE DOOR! We picked up some new group of hands to help with the heavy lifting. Mitt and Mu two competing brothers, and an incompetent fella Oaks. We headed for the nasty sewers.... We got through them with no issues other than the stink to the door. I was kinda nice I did not have to listen to Edgar whining about being dirty! Oh yeah we had some robe wearing sally that was a hostile to me and the ways of Thaxon until he witnessed one party member almost get cut in half and the light of Thaxon healing his wounds.
The mage did his magic stuff and the door did what a door does…opened. We climbed up into the hole. I was severely thumped by a slimy gooey thing (By the light of Thaxon I hate those things.) then that same slimy thing turned, and well Oakes did not last long (RIP Oakes the Oracle). We continued to work our way and killing the unjust through the bowels of the Tower of Mouths. Then we found this Rock…so what does one of our group do? Pick it up of course. Well the damn thing started talking to everyone. It started to chatter its blasphemy to me and well the rock = Hamoan (or something like that) and that did not = Thaxon so I told it to shut it and I put it in my pack and we continue on. At this point I found out why Anferney needed to figure out the door and what was inside it.
While using my money to get in trouble Anferney found himself in a situation he could not get out of. Not knowing what to do he prayed to Thaxon for help and was delivered from his woes but was compelled to find out what was going on in the tower of mouths. After I found this out, I was all about smiting this unholy place.
We continued on and found some zombified freako that Mitt with the use of a potion of some kind that controlled this abomination to find the summoning room of some ritual that was well needed to be stopped and destroyed. So we followed this nasty critter….my hammer blazing looking to do some judging… to the room and found a leg coming out of a wall and a half rock half stone infidel that was looking for a hammer to the side of it head. So that silly mage guy Orin Stormycloud (or something like that) started flinging spells out of this little wand of his and created a cloud that stunk and jacked you up if you were in it. Just ask Mu. I attempted to with the light of Thaxon to turn the evil critter with no success. I ran into the fray excited for some smiting of evil. The dead squishy side of the nasty thing looked to be dead but the stone side was swinging away. Thinking to myself hammer on stone = damage. So I started swinging. I landed some shots he landed one shot I was wavering. Then the hammer struck and the stone crumbled to the ground and the light and truth of Thaxon brought me through the fight. Mu and I were almost ready to fall; I walked over to Mu grabbed his shoulder and concentrated and focus my full belief in Thaxon and the power of Thaxon healing power pulsed through Mu and I and we looked like we had not been touched. Then this silly thing started to come alive in the middle of the room…some rock dude form some other existence started to form and asked why did you summon me, I do not want to be here. Mu said then go home, it said ok and poof gone.
Oh yeah the rock we put it down busted it up with my hammer and threw it down the poop hole in the sewer.
So the moral of the story is; if Anferney comes and asks you for money, say NO!
For session 10, we have an excerpt from the Book of Judgments and Guilt, from Thaxon's most holy cleric, Edward Oakenshaft. These are believed to be notes taken during that last expedition to the Tower of Mouths.
For some silly reason our sneaky little git Anferney really needed to find out what was in the door in the sewers.....he REALLY needed to know. (which I found out more later why, will get to that). I was rudely disturbed while studying the teachings of Thaxon by the before mentioned sneaky git asked me for money. I did not ask why I just gave some money to get him out of my hair so I could finish my studies. He comes back from what ever he was doing and this is where the excitement starts. THE DOOR I HAVE TO GO TO THE DOOR! We picked up some new group of hands to help with the heavy lifting. Mitt and Mu two competing brothers, and an incompetent fella Oaks. We headed for the nasty sewers.... We got through them with no issues other than the stink to the door. I was kinda nice I did not have to listen to Edgar whining about being dirty! Oh yeah we had some robe wearing sally that was a hostile to me and the ways of Thaxon until he witnessed one party member almost get cut in half and the light of Thaxon healing his wounds.
The mage did his magic stuff and the door did what a door does…opened. We climbed up into the hole. I was severely thumped by a slimy gooey thing (By the light of Thaxon I hate those things.) then that same slimy thing turned, and well Oakes did not last long (RIP Oakes the Oracle). We continued to work our way and killing the unjust through the bowels of the Tower of Mouths. Then we found this Rock…so what does one of our group do? Pick it up of course. Well the damn thing started talking to everyone. It started to chatter its blasphemy to me and well the rock = Hamoan (or something like that) and that did not = Thaxon so I told it to shut it and I put it in my pack and we continue on. At this point I found out why Anferney needed to figure out the door and what was inside it.
While using my money to get in trouble Anferney found himself in a situation he could not get out of. Not knowing what to do he prayed to Thaxon for help and was delivered from his woes but was compelled to find out what was going on in the tower of mouths. After I found this out, I was all about smiting this unholy place.
We continued on and found some zombified freako that Mitt with the use of a potion of some kind that controlled this abomination to find the summoning room of some ritual that was well needed to be stopped and destroyed. So we followed this nasty critter….my hammer blazing looking to do some judging… to the room and found a leg coming out of a wall and a half rock half stone infidel that was looking for a hammer to the side of it head. So that silly mage guy Orin Stormycloud (or something like that) started flinging spells out of this little wand of his and created a cloud that stunk and jacked you up if you were in it. Just ask Mu. I attempted to with the light of Thaxon to turn the evil critter with no success. I ran into the fray excited for some smiting of evil. The dead squishy side of the nasty thing looked to be dead but the stone side was swinging away. Thinking to myself hammer on stone = damage. So I started swinging. I landed some shots he landed one shot I was wavering. Then the hammer struck and the stone crumbled to the ground and the light and truth of Thaxon brought me through the fight. Mu and I were almost ready to fall; I walked over to Mu grabbed his shoulder and concentrated and focus my full belief in Thaxon and the power of Thaxon healing power pulsed through Mu and I and we looked like we had not been touched. Then this silly thing started to come alive in the middle of the room…some rock dude form some other existence started to form and asked why did you summon me, I do not want to be here. Mu said then go home, it said ok and poof gone.
Oh yeah the rock we put it down busted it up with my hammer and threw it down the poop hole in the sewer.
So the moral of the story is; if Anferney comes and asks you for money, say NO!
Friday, September 17, 2010
Imagining D&D
James over at Grognardia posed the question today of when you think of Dungeons and Dragons, what cover comes to mind?
Easy. For me its Otis. Cover of my favorite version of the best game ever invented.
Easy. For me its Otis. Cover of my favorite version of the best game ever invented.
Wednesday, August 18, 2010
Matt Finch Month, S&W box set!?
YES!
Ok not really. I made this box myself to carry all the Swords & Wizardry goodness. Very basically done with an old Xanth game box I have had for 20 years, some black spray paint, and color laser printed stick on labels. It did not come out as well as I hoped, but it is still kind of cool none the less. It holds the core rules, monster book, Tomb of the Iron God, Ice Tower of the Salka, The Spire of Iron and Crystal, Adventure Design Deskbooks volume one and two, Eldritch Wierdness Compilation, 15 character sheets, and the referee screen charts.
The inside:
And the back; notice the blue that did not get painted :)
I was going to wait till NTRPG con next year to bring this puppy into the public light and wow all the gamers in the S&W games, but in honor of M.F. Month, decided to post it.
Fun stuff!
Friday, August 13, 2010
Quiet on the Blog front
I have not been posting much at all on the ole blog-o-reno. I expected this. I am not really a writer and sometimes, I just don't feel like it! :)
I did just post up the session 9 recap from my local game. We are now all set for the next session next Saturday. Of course I have work to do, several hooks and plots are out there, and I do not know which one they are going pursue. A new player may join us for the next game, another friend of mine who DM's a 3.5 game I am in. I am excited to get some new blood into the game, it always makes it interesting for me and the normal group. Here is hoping he brings some good stuff to the table! I have no doubt he will, he is a very good DM and just a good guy all around.
Session 10 means that the campaign has been going on for 1 year real time! I am proud of this, as when I started I thought it may just be a one off game when most of the group could not make a session. It is cool when things take off and run!
Campaign session 9 recap
At the meeting with Gustav the road warden in the back room of the One Eyed Crow tavern, a surprise guest strolled through the door. Anferny had returned! As long parted friends embraced and quickly caught up, the meeting turned to the matters at hand. With Gustav's and Anferny's insight, it was determined that the harbor master Grey Horn may have had some type of hide out in the shanty district of Dolmvay. Perhaps investigating this would lead to more information on the Society of the Golden Axe, as the harbor masters quarters revealed no leads or proof of his involvement in that shadowy organization.
The party set out towards the slums, with Dinkle the halfling following behind. The recent entanglements with the thieves guild had the party on edge, and worried about ambushes. Their caution was rewarded as the keen eyes of the pirate picked out a beggar who was most assuredly following the main group. Anferny and Dinkle made eye contact signaling to the rest that they were being tailed. The party decided to move into an dim back alley and perhaps shake off or confront their pursuer.
Halfway in the alley they run into an interesting gathering. Two poor folk from the slums talking with a man dressed in studded leather and face covered in a mask. Two war dogs were leashed at his hand. As the party approached, the two ragged figures ran off, while the masked man turned to confront the party. Parley was attempted, however the man pointed at Ellinora the elf and said "You elf! You're on my docket. Come with me or there will be trouble". The war dogs strained on their leashes and all further attempts at talking were done. Battle was joined, and the man was defeated, however Captain Abner was viciously bitten in the neck and knocked down by one of the dogs.
Meanwhile at the mouth of the alley, the beggar who had been following the party was being shadowed by Dinkle. The man was peeking around the corner into the alley watching the fight. The halfling moved in from behind while Anferny snuck towards the mouth of the dim street with rope in hand. The beggar was subdued with some nice rope work and a distraction from Dinkle.
William the beggar was cowed into revealing he was in fact spying for the thieves guild. Not much more information was gained and he was shackled and brought along to where the harbor masters hideout was thought to be.
Gaining entrance to a hidden door within an old ruined building, the party found themselves descending into an area of sewers and an old buried portion of the city. Meeting some resistance in an old half uncovered building below, the guards were human and bore the mark of the Golden Axe. They had also seemingly been shooting many giant rats, as their corpses were all around the passageway and the building.
Moving along under the city, they were forced to walk down a sewage canal with a two foot ledge on one side. After seemingly taking a wrong turn and returning back the way they had come, the party found another open area lit by a single torch, with several ancient buildings half uncovered. Also found were some maintenance items fallen into disrepair. Moving away from the canal they found the building to be empty, but a passage way led away from the area. Following this into a new room half covered in a pool of water. Two giant toads ambushed the party from its depths, but were dealt with easily.
Further exploration resulted in an ambush. Aferny was scouting ahead when something stung him on the back of the neck. Looking up, a large caterpillar like creature with 8 tentacles protruding from around its maw was leaning down from the ceiling. Feeling a bit woozy but still mobile, he beat feet back towards the party, and the paladin Edgar led the charge towards the thing. Unfortunately there were actually two of these creatures, and in the end all but 4 of the party were paralyzed by the carrion crawlers. A situation at the rear of the party occurred as well. William the captured beggar was given a dagger by Edgar's squire Tarran, the young man seeing a possible disaster with half the party paralyzed by the crawlers. Giving the beggar the dagger as a possible last ditch effort to defend himself. The man William took the opportunity to try and kill Tarran, but the plate mail he wore deflected the blow. Terran shot the beggar point blank with his heavy crossbow and ended his life.
After resting until the paralyzed party members were mobile again, they came once more to the sewer canal and followed it again until torchlight was again spied up ahead from a side passage. A trip wire was triggered, and a crashing noise heard in the distance. The party moved up and entered the passage way finding a large cavern that may have once been part of a city square. Several buildings and part of the street were teeming with agents of the Golden Axe, and a battle was joined. During the fight, party members went down from a sleep spell, and two were knocked unconscious from a large barbarian like man wielding a huge war axe. Quick healing and a quick hold person spell cast on an elf hiding on a balcony saved the day. An insane halfling throwing hand axes was also killed, but not before he had slain the road warden, Gustav.
The elf was bound and interrogated, and a large pile of burning wood and paper was extinguished. Found in the burning pile were some half burned documents linking the Grey Horn the harbor master to the Golden Axe. In a chest of gold, a false top was found and inside was a map seemingly showing a ruined monastery, possibly the base of operations of the evil group if the captured elf can be believed.
Leaving to head back to the stairs and climb out of the depths, the group soon heard some squeaking, and then what was a roar of squeaks. Hundreds of red eyes appeared in the edge of the groups light, swimming and crawling down the passageway. Rats! Tons of rats! Retreating after laying down a flaming oil screen, the party was soon lost in the sewers, having to wade through waist deep filth quickly just to stay ahead of the rat horde. Passing a giant hole, where a sewage waterfall dropped to the depths below, they came upon a ledge and a stairway. Following this stair was a boon as everyone was covered in vile filth, except the halfling Dinkle, who had ridden on the shoulders of another party member.
The stairs went upwards and then back downwards again, and turned into a corridor of stone. The passage opened up into a large cavern with a slightly sticky slick substance covering the floor. Rat dung! Several large rock outcroppings were scattered about, just visible in the light. Entering, a pair of small red eyes appeared, and then another. Soon many more were at the edge of the light, and a loud inhuman wail was heard. Out of the darkness sprang several dozen 3 foot long rats, followed by a wailing abomination. 8 feet long, rat like with patchy mangy fur and a spiked tail. The beast lumbered forward and let out a putrid stream of stomach acid covering some of the party and rats alike. After a fierce battle, it was killed and the remaining rats seemed to retreat to many small holes all over the room.
A search of the room found the giant things lair, and a small pipe instrument was found. Also, discovered in the ceiling 20 feet above looked to be some sort of metal trap door. After climbing up the wall, Anferny could not seem to find a way through the metal portal. It was engraved in runes and seemed impervious to opening, smooth metal with no lock or handle. Quickly thinking, a rubbing of the patterns were made from some parchment and charcoal. Perhaps more could be found out later by a sage or wizard.
Returning back to the sewer canal, the party made there way around and found another way to return to the stairs and the relative safety of the city.
Turning the documentation over to the Dolmvay authorities, some investigation and questions about "magic doors" led you to Martigan's Rest. This bright building is the gathering place of Wizards, scribes, Alchemists and other bookish and magically inclined individuals. The party met Martigan, a middle age woman of plain appearance, and the proprietress of the establishment. She was shown the rubbings of the strange metal portal, and thought she may remember something about an old wizards tower, lost and buried over the years in the Shanty district. She advised you to return later, and perhaps she would have more information.
The party set out towards the slums, with Dinkle the halfling following behind. The recent entanglements with the thieves guild had the party on edge, and worried about ambushes. Their caution was rewarded as the keen eyes of the pirate picked out a beggar who was most assuredly following the main group. Anferny and Dinkle made eye contact signaling to the rest that they were being tailed. The party decided to move into an dim back alley and perhaps shake off or confront their pursuer.
Halfway in the alley they run into an interesting gathering. Two poor folk from the slums talking with a man dressed in studded leather and face covered in a mask. Two war dogs were leashed at his hand. As the party approached, the two ragged figures ran off, while the masked man turned to confront the party. Parley was attempted, however the man pointed at Ellinora the elf and said "You elf! You're on my docket. Come with me or there will be trouble". The war dogs strained on their leashes and all further attempts at talking were done. Battle was joined, and the man was defeated, however Captain Abner was viciously bitten in the neck and knocked down by one of the dogs.
Meanwhile at the mouth of the alley, the beggar who had been following the party was being shadowed by Dinkle. The man was peeking around the corner into the alley watching the fight. The halfling moved in from behind while Anferny snuck towards the mouth of the dim street with rope in hand. The beggar was subdued with some nice rope work and a distraction from Dinkle.
William the beggar was cowed into revealing he was in fact spying for the thieves guild. Not much more information was gained and he was shackled and brought along to where the harbor masters hideout was thought to be.
Gaining entrance to a hidden door within an old ruined building, the party found themselves descending into an area of sewers and an old buried portion of the city. Meeting some resistance in an old half uncovered building below, the guards were human and bore the mark of the Golden Axe. They had also seemingly been shooting many giant rats, as their corpses were all around the passageway and the building.
Moving along under the city, they were forced to walk down a sewage canal with a two foot ledge on one side. After seemingly taking a wrong turn and returning back the way they had come, the party found another open area lit by a single torch, with several ancient buildings half uncovered. Also found were some maintenance items fallen into disrepair. Moving away from the canal they found the building to be empty, but a passage way led away from the area. Following this into a new room half covered in a pool of water. Two giant toads ambushed the party from its depths, but were dealt with easily.
Further exploration resulted in an ambush. Aferny was scouting ahead when something stung him on the back of the neck. Looking up, a large caterpillar like creature with 8 tentacles protruding from around its maw was leaning down from the ceiling. Feeling a bit woozy but still mobile, he beat feet back towards the party, and the paladin Edgar led the charge towards the thing. Unfortunately there were actually two of these creatures, and in the end all but 4 of the party were paralyzed by the carrion crawlers. A situation at the rear of the party occurred as well. William the captured beggar was given a dagger by Edgar's squire Tarran, the young man seeing a possible disaster with half the party paralyzed by the crawlers. Giving the beggar the dagger as a possible last ditch effort to defend himself. The man William took the opportunity to try and kill Tarran, but the plate mail he wore deflected the blow. Terran shot the beggar point blank with his heavy crossbow and ended his life.
After resting until the paralyzed party members were mobile again, they came once more to the sewer canal and followed it again until torchlight was again spied up ahead from a side passage. A trip wire was triggered, and a crashing noise heard in the distance. The party moved up and entered the passage way finding a large cavern that may have once been part of a city square. Several buildings and part of the street were teeming with agents of the Golden Axe, and a battle was joined. During the fight, party members went down from a sleep spell, and two were knocked unconscious from a large barbarian like man wielding a huge war axe. Quick healing and a quick hold person spell cast on an elf hiding on a balcony saved the day. An insane halfling throwing hand axes was also killed, but not before he had slain the road warden, Gustav.
The elf was bound and interrogated, and a large pile of burning wood and paper was extinguished. Found in the burning pile were some half burned documents linking the Grey Horn the harbor master to the Golden Axe. In a chest of gold, a false top was found and inside was a map seemingly showing a ruined monastery, possibly the base of operations of the evil group if the captured elf can be believed.
Leaving to head back to the stairs and climb out of the depths, the group soon heard some squeaking, and then what was a roar of squeaks. Hundreds of red eyes appeared in the edge of the groups light, swimming and crawling down the passageway. Rats! Tons of rats! Retreating after laying down a flaming oil screen, the party was soon lost in the sewers, having to wade through waist deep filth quickly just to stay ahead of the rat horde. Passing a giant hole, where a sewage waterfall dropped to the depths below, they came upon a ledge and a stairway. Following this stair was a boon as everyone was covered in vile filth, except the halfling Dinkle, who had ridden on the shoulders of another party member.
The stairs went upwards and then back downwards again, and turned into a corridor of stone. The passage opened up into a large cavern with a slightly sticky slick substance covering the floor. Rat dung! Several large rock outcroppings were scattered about, just visible in the light. Entering, a pair of small red eyes appeared, and then another. Soon many more were at the edge of the light, and a loud inhuman wail was heard. Out of the darkness sprang several dozen 3 foot long rats, followed by a wailing abomination. 8 feet long, rat like with patchy mangy fur and a spiked tail. The beast lumbered forward and let out a putrid stream of stomach acid covering some of the party and rats alike. After a fierce battle, it was killed and the remaining rats seemed to retreat to many small holes all over the room.
A search of the room found the giant things lair, and a small pipe instrument was found. Also, discovered in the ceiling 20 feet above looked to be some sort of metal trap door. After climbing up the wall, Anferny could not seem to find a way through the metal portal. It was engraved in runes and seemed impervious to opening, smooth metal with no lock or handle. Quickly thinking, a rubbing of the patterns were made from some parchment and charcoal. Perhaps more could be found out later by a sage or wizard.
Returning back to the sewer canal, the party made there way around and found another way to return to the stairs and the relative safety of the city.
Turning the documentation over to the Dolmvay authorities, some investigation and questions about "magic doors" led you to Martigan's Rest. This bright building is the gathering place of Wizards, scribes, Alchemists and other bookish and magically inclined individuals. The party met Martigan, a middle age woman of plain appearance, and the proprietress of the establishment. She was shown the rubbings of the strange metal portal, and thought she may remember something about an old wizards tower, lost and buried over the years in the Shanty district. She advised you to return later, and perhaps she would have more information.
Thursday, July 1, 2010
Valnwall Campaign update, and update in general
The last session (session 9) was canceled due to a lack of players. I want 4 players minimum to play the campaign, and we only had 3. However, a total of 5 of us showed up to play something anyway. :) We ended up playing a few games of Descent Journeys in the Dark, which is a fun hack and slash board game, and a good break from role playing. The Valnwall game is reset for later this month.
On other fronts, I am now playing in a D&D 3.5 face to face game every other week. Its been a while, since I have been DMing Labyrinth Lord for almost a year now, and going back to 3.5 rules is sort of a shock to the system. I hope I can just go with it, but I find the constant skill checks annoying, and character management as well. The story and background and the DM are all fantastic however. This makes up for a lot. :)
I have also started playing in a AD&D\LL AEC game over skype with Scalydeamon, Father Brian, and some other fun guys. This is the first time I have tried playing over skype, and I have to say it is going better than I thought. I was worried about it feeling a lot different than a face to face game. It does feel a bit different, but it still feels like good ole D&D most of the time! Sometimes I get WoW flash backs like I am talking on Teamspeak or Vent, but those are few and far between. Now if I can just get my Druid to survive to 2nd or 3rd level...
On other fronts, I am now playing in a D&D 3.5 face to face game every other week. Its been a while, since I have been DMing Labyrinth Lord for almost a year now, and going back to 3.5 rules is sort of a shock to the system. I hope I can just go with it, but I find the constant skill checks annoying, and character management as well. The story and background and the DM are all fantastic however. This makes up for a lot. :)
I have also started playing in a AD&D\LL AEC game over skype with Scalydeamon, Father Brian, and some other fun guys. This is the first time I have tried playing over skype, and I have to say it is going better than I thought. I was worried about it feeling a lot different than a face to face game. It does feel a bit different, but it still feels like good ole D&D most of the time! Sometimes I get WoW flash backs like I am talking on Teamspeak or Vent, but those are few and far between. Now if I can just get my Druid to survive to 2nd or 3rd level...
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